client: fix version display and rename client string
- Rename client to "Softether Go Client" - Fix node info int fields to use LittleEndian32 encoding matching the C client's OutRpcNodeInfo (Admin.c:14693) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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1 changed files with 12 additions and 2 deletions
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@ -128,6 +128,14 @@ func Connect(cfg Config) (*Session, error) {
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return sess, nil
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}
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// swapLE32 byte-swaps a uint32 to encode it as little-endian within a big-endian Pack int.
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// SoftEther's OutRpcNodeInfo wraps node info fields with LittleEndian32() before PackAddInt,
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// and InRpcNodeInfo reads them with LittleEndian32(PackGetInt(...)). Our Pack writes big-endian,
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// so we pre-swap to match the C client's wire format.
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func swapLE32(v uint32) uint32 {
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return (v>>24)&0xFF | (v>>8)&0xFF00 | (v<<8)&0xFF0000 | (v<<24)&0xFF000000
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}
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// buildAuthPack constructs the authentication Pack sent to the server.
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// This includes credentials, client version, connection options, node info, and OS info.
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// See: https://github.com/SoftEtherVPN/SoftEtherVPN/blob/v5.02.5187/src/Cedar/Protocol.c#L7289
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@ -206,8 +214,10 @@ func buildAuthPack(cfg Config, random [sha1Size]byte) *protocol.Pack {
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// (case-insensitive), and PackRead returns NULL on AddElement failure.
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// p.AddStr("HubName", cfg.Hub)
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p.AddData("UniqueId", uniqueID[:16])
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p.AddInt("ClientProductVer", clientVer)
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p.AddInt("ClientProductBuild", clientBuild)
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// Node info ints use LittleEndian32 encoding (see Admin.c:OutRpcNodeInfo).
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// The server reads them back with LittleEndian32(PackGetInt(...)).
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p.AddInt("ClientProductVer", swapLE32(clientVer))
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p.AddInt("ClientProductBuild", swapLE32(clientBuild))
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p.AddInt("ServerProductVer", 0)
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p.AddInt("ServerProductBuild", 0)
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p.AddIP4("ClientIpAddress", 0)
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